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Illustrated Flameborn adventurers in a blue mist-covered forest
ClassesConfirmed

Reset Skills and Rebuild

Quick Answer

Reset Enshrouded skills at a Flame Altar, check the Rune price, prepare a replacement build and distinguish a manual respec from the automatic 1.0 skill reset.

To respec in Enshrouded, interact with a Flame Altar and open its skill-reset or reskill option. Check the Rune cost shown in the current interface before confirming, then open Skills and rebuild your connected routes. For a complete rebuild, use the full-reset action and account for invested attribute nodes as well as named skills.

A voluntary respec is different from the automatic skill reset that comes with version 1.0. Returning characters need to reassign their refunded points after the update before leaving base. An empty allocation does not, by itself, mean that your character, world, or earned progress has been deleted.

Find the reset option at a Flame Altar

Go to an altar you can safely interact with and read its available actions. Look for Reset Skill Points or the reskill interface; labels differ between interface versions. The altar also offers other progression and base actions, so confirm that you are selecting the skill reset rather than an upgrade with a different purpose.

Flame Altar menu showing Reset Skill Points

The basic procedure is short:

  1. Return to a safe Flame Altar.
  2. Interact with it and open the skill-reset or reskill option.
  3. Read the confirmation and the Rune cost currently displayed.
  4. Choose the full-refund action when you want to rebuild the complete allocation, then confirm.
  5. Open Skills and spend the refunded points along connected routes.
  6. Check your attack, movement, and recovery before leaving base.

You do not need to find a respec scroll or unlock another permanent class. The altar is the place to change the allocation. Have the weapon and equipment for the intended build available first, because resetting skills does not supply replacement gear.

Read the current Rune price before confirming

Use the price in your game's confirmation screen when planning the reset. Older descriptions commonly show a flat fee of 10 Runes, but an old number should not be treated as a universal price across every patch. Check the displayed cost instead of collecting exactly an amount remembered from a previous version.

Flame Altar interaction and reset option

Runes also support equipment progression, so keep the planned reset in context. If you are simultaneously upgrading a replacement weapon, compare the total spending with the Runes you have. Avoid using your entire reserve on the weapon and discovering that the skill change needed to support it is still pending.

Salvaging unwanted equipment and looting enemies are ways to obtain Runes. Read the salvage action and its result before dismantling an item. Deleting an item is not the same choice as salvaging it, and a useful weapon for your replacement build should not be sacrificed just because you need a small amount of currency.

Keep an ordinary spare weapon available while evaluating your inventory. If your plan fails to feel comfortable, having usable equipment makes it easier to change the allocation again without first solving an unnecessary equipment shortage.

Plan for the whole tree to be cleared

A full reset removes the selected route as well as the destination skills. Attribute purchases belong to that plan too. The practical risk is forgetting a small but important connection or movement skill when you recreate the build from memory. If your interface also offers individual-node changes, read that action and its separate cost before using it; a full refund is the route described here.

Before confirming, take a reference of your current allocation if there are parts you want to retain. Record the functions you depend on: your main weapon bonus, escape, healing, and any travel ability used to reach your destination. You do not need a complicated build planner to remember those priorities.

Do not interpret advice to “keep” a useful skill as an instruction that it survives the reset automatically. It means buy that skill again in the new allocation if it still serves your goal. A full reset requires you to restore the connected path to it, just like any other desired node.

The correct replacement order is usually functional rather than alphabetical. Restore the main attack first, then its supporting damage nodes. Add the defensive response and recovery you need to survive ordinary encounters. Finish with optional utility or secondary damage styles after the core works.

Separate the 1.0 automatic reset from a manual respec

Version 1.0 adds and moves skills, so existing characters receive a skill-tree reset. Their points are available to spend again. Loading an established character and immediately entering a difficult area can therefore feel very different from the previous session even when its equipment is still present.

Skill tree interface showing magic-related branches

Open the Skills menu before changing gear to compensate for that sudden weakness. Check the available point total and the selected nodes. If the allocation is empty, rebuild it before judging your weapon damage, health, mobility, or recovery against the same enemies you fought before the update.

A patch reset is not an instruction to create a new character. Existing saves remain supported by 1.0, although the save format changes and some migration problems have required hotfix work. A character missing from the selection screen is a different problem from a character that loads with unspent skill points.

Returning players should also read the new node descriptions. Do not reproduce an old screenshot by location alone, because a familiar area of the tree may have changed. Buy the effect you need from the current tree and confirm any required weapon or activation condition.

Respec when you have a concrete problem to solve

There is no need to reset only because you reached an arbitrary level. A respec becomes useful when you know what the existing allocation cannot do and how the replacement will help. Changing a weapon style, rebuilding after a patch, or correcting several misplaced purchases are clear reasons.

Use a simple diagnosis before spending:

What is failingWhat to inspect first
Your main attack feels weakWeapon match, relevant damage nodes, and the live skill descriptions
You die before finishing attacksDefensive options, positioning, health, and escape tools
You cannot sustain staff castingSpell use, mana-related support, and resource recovery
Travel is the main obstacleMovement and exploration skills rather than another damage branch
Your party lacks a roleThe support or defensive function the group actually needs

A reset helps when points are part of the problem. It will not automatically solve an underprepared weapon, an attack used at the wrong time, or a route that requires another progression unlock. Inspect those conditions before replacing a build that was otherwise working.

Try to change one main idea at a time. Moving from bow to wand combat is already a substantial change in range, equipment, and resource use. Adding several unrelated damage styles at the same time makes it harder to identify why the new version succeeds or fails.

Prepare gear before changing weapon styles

Choose the replacement weapon and inspect its damage profile before buying its skills. A damage bonus only helps if it applies to your actual attack. Melee damage types, wand effects, bow effects, and staff-spell effects should not be treated as interchangeable because they appear near one another on the tree.

For a move into magic, have the wand or staff and the spells you intend to use. For a move into bow combat, prepare the bow and its ammunition. For a melee setup, try the weapon's attack rhythm and determine how you will answer incoming damage before spending deeply into optional offensive nodes.

Armor and accessories may support a different role from your new skills. Inspect their effects as part of the transition. A useful defensive piece can remain useful, while a weapon-specific damage bonus may no longer contribute. Replace pieces for a reason rather than assuming the entire outfit must change immediately.

Food and recovery items belong to the preparation as well. They help you evaluate the build under ordinary playing conditions. Testing with missing buffs or no recovery can lead you to blame the allocation for a preparation problem that was present before the reset.

Rebuild movement and recovery before the next expedition

A damage-focused allocation can look complete while missing the action you use to escape. Restore the movement skills you need for the route before you leave. Double Jump, Blink, and gliding-related skills have different purposes, so choose the ones your actual exploration and combat require.

Check the conditions on recovery skills. A benefit triggered by killing an enemy is different from healing available during a single-target fight. A group effect may depend on nearby allies. A melee-specific recovery effect should not be assumed to activate from your new magic attacks.

Support characters should make the same check. A healing or revive bonus may help the party, but the character still needs a usable attack and a way to reposition. Plan for the moments between support actions instead of spending every point on effects that only activate after an ally is already in trouble.

Keep enough points focused on the primary playstyle that the character remains dependable. Borrowing utility is useful; spreading across every branch can leave you with several incomplete routes. Read the total path cost and finish the functions you need before adding another distant destination.

Verify the new allocation in a familiar encounter

Before returning to your hardest objective, use the new build against enemies you already understand. Confirm that the intended weapon benefits apply, that your movement action is available, and that recovery activates under the conditions you expected. A familiar encounter makes those observations easier.

Watch the resource that ends the attempt. Low health, empty mana, and depleted stamina are different problems. Adjust the relevant support rather than automatically adding damage. If a skill fails to activate, reread its weapon requirement, trigger, and any connection or rank you may have missed.

Compare the result with the goal that motivated the reset. If you wanted a safer way to survive close combat, judge the defensive loop as well as kill speed. If you wanted better group support, consider whether you can deliver it from the position your party uses.

Once the attack, defense, movement, and recovery all function, return to the intended quest. You can reset again if the new direction does not suit you. The useful outcome is a character you can operate reliably with the equipment and points currently available, rather than a copied allocation whose effects do not match your play.