The Hunter Vault treasure door opens after you activate three buttons: one in the accessible side-room route, one higher on a pillar that you can hit with a ranged weapon, and one reached by jumping from a raised brazier and grappling toward a climbable wall. Bring a grappling hook and a ranged option before starting the puzzle.
The difficult part is usually reaching the high button. Stand on the brazier beside the stairs, jump so the overhead grapple becomes reachable, then aim the swing toward one of the climbable surfaces beside the upper ledge. Climb up, press the button, and return to the treasure door. This optional chest puzzle is separate from rescuing the Hunter herself.
Prepare the tools before searching for the switches
A ranged weapon solves the pillar button. A grappling hook solves the high route. A glider can help with your approach or movement, but you should not assume that gliding toward the upper wall replaces the grapple step. Keep the equipment ready before entering the puzzle area so you can test the intended interaction immediately.
Use the bindings shown in your own game. A recorded guide may use a particular keyboard key for grappling, but the action prompt in your current setup is the useful reference. Watch for that prompt during the jump instead of pressing a remembered key that may be assigned differently.
Clear immediate threats before concentrating on the movement puzzle. It is easier to judge jump height and grapple timing when an enemy is not interrupting the attempt. Check your health and stamina, then return to a stable starting position beside the stairs.
If you came directly to rescue the Hunter, do not confuse the optional locked treasure room with the survivor's pod. You can track the rescue and the chest as separate outcomes. Completing one does not require you to assume the other has already been done.
Use the treasure door as your reference point
Identify the locked room containing the chest and note the three-symbol requirement above its door. The symbols provide a way to think about the missing activations. Start from that reference when checking the surrounding area rather than wandering between similar-looking doorways without a clear target.
The buttons do not all require the same kind of interaction. One can be approached and used, another needs a ranged hit, and the difficult high one requires a movement route. Searching only at ordinary standing height misses the reason the last button is hard to find.
The following order is for a clear walkthrough, not a claim that the switches must be pressed in that exact sequence:
| Switch | Main action | What to look for |
|---|---|---|
| Side-room switch | Open the accessible route and interact | A button inside the small gated area |
| Pillar switch | Use a ranged attack | The button positioned above normal reach on a pillar |
| High switch | Jump, grapple, and climb | Braziers near the stairs and climbable wall sections by the upper ledge |
Check the door after an activation if you are unsure whether it registered. The goal is three successful interactions, not three visits to places where you think a switch should be.
Activate the side-room button
Inspect the accessible gated area in the puzzle room. Open the gate and look inside for the button you can approach normally. Move close enough for the interaction prompt and use it, then check the visual result before returning to the main room.

Do not treat simply opening the gate as the switch activation. The gate provides access to the button, while the button is the object that contributes to opening the treasure door. Leaving immediately after entering the room can cause an unnecessary search for a “missing” third activation later.
If the room appears already completed, inspect the button and the treasure-door state before repeating other steps. It is possible to lose track of an activation while exploring, especially when you began the puzzle earlier in the session. Use the current state rather than assuming your remembered order is correct.
Return to the central reference point after finishing. This makes it easier to identify which of the remaining tasks is the pillar shot and which is the high movement route.
Hit the button mounted higher on the pillar
Look above ordinary interaction height for the pillar button. Equip a ranged weapon and aim at the button itself. A melee attack from the floor is not the intended way to reach this elevated target.

Stand where you have a clear line of sight. If your shot hits surrounding stone or another object, change the angle instead of repeatedly firing from the same obstructed position. You are trying to activate a small target, so the location of the hit matters more than dealing damage to the pillar.
Check the button or door state after the shot. Do not assume a projectile passing near the switch completed the interaction. If the activation is uncertain, adjust your aim and make a deliberate second attempt while watching the target.
Keep enough ammunition or a usable ranged option available until you have confirmed this step. You do not need to rebuild your character as a ranged specialist for a puzzle interaction, but you do need an attack that can reach the switch accurately.
Reach the high button from the brazier
The high route begins beside the stairs at one of the raised braziers. Climb onto it to gain the height needed for the jump. From that elevated position, look upward for the overhead grapple point and identify the climbable surface you intend to reach.
The critical movement sequence is:
- Stand securely on the raised brazier rather than on the lower floor beside it.
- Face toward the high ledge and choose one of the climbable surfaces beside it.
- Take the jump with enough forward movement to approach the grapple point.
- Use the grapple when its prompt becomes available in midair.
- Direct the swing toward the chosen climbable surface.
- Catch the wall and climb to the upper area.
- Move to the high button and interact with it.

The climbable sections are important. The goal is not to collide with an arbitrary flat stone wall or land directly against the center of the button. Aim for the surface that gives you a way upward, then use it to complete the last part of the route.
If you fall short, return to the same raised start and change one part of the attempt. Starting height, the timing of the grapple, and the swing direction can each affect the result. Repeating a jump from the lower floor without changing the approach is unlikely to solve a height problem.
Take time to regain a stable position before the next attempt. Rushing straight from a fall into another jump makes it harder to tell whether the problem was the route or simply a poor starting position.
Fix a grapple that connects but lands too low
Connecting to the overhead point is progress, but it is not the final step. If the swing carries you below the climbable section, inspect the starting height first. Standing on top of the brazier gives a different launch from standing next to it.
Next, check the direction of the swing. Line up with a climbable section to either side of the upper area rather than heading toward a smooth wall. A successful connection can still fail if the path carries you away from the surface you need to catch.
Watch the grapple prompt during the jump. If it becomes available only after you have left the ground, pressing too early from a standing position can make the action seem unavailable. Use the prompt as the timing reference and keep the intended landing visible.
A glider-assisted approach is an option some players use for the movement, but do not add more actions automatically if the basic jump and grapple already reaches the wall. Keep the attempt simple enough that you can identify which part needs adjustment.
Return to the chest and verify the result
After activating the high button, descend to the treasure-room route and check the door. If all three activations registered, enter and interact with the chest. Collect the loot you want rather than stopping at the visual result of the opened door.

The pictured item or another player's reward is not a guaranteed result for your run. Use the chest to obtain the loot available in your world and inspect it normally. Do not repeat the puzzle on the assumption that it promises the same named weapon shown in a demonstration.
If the door remains closed, review each activation separately. Confirm the side-room button was pressed after opening its gate, the ranged shot actually hit the pillar button, and the high button was used after climbing up. Reaching a button's area is not the same as completing its interaction.
You do not need to repeat every successful jump just because one symbol remains incomplete. Start with the step you have the weakest confirmation for, then return to the door to check. This keeps troubleshooting focused on an action that may have failed rather than replaying the entire vault blindly.
Finish the Hunter rescue separately
If you have not rescued the Hunter yet, continue to her pod and complete that interaction. The treasure puzzle provides optional loot; the survivor rescue is its own progression result. Keep both outcomes clear before leaving the vault.
Back at base, use the appropriate summoning action to place the Hunter and follow her available requirements for settling in and crafting. Do not assume that collecting the chest automatically places the survivor at home or completes every related task.
The vault is complete for your immediate purpose when the intended outcome is visible: the three buttons open the chest room, the loot is collected, and the Hunter is rescued if that was also your objective. If only the high switch was blocking you, the key correction is the raised brazier start followed by the grapple toward a climbable surface.
